Bareback riding, developed in the rodeo arena many years ago, consistently produces some of the wildest action in the sport. A bareback rider begins his ride with his feet placed above the break of the horse’s shoulder. If the cowboy’s feet are not in the correct position when the horse hits the ground on its first jump out of the chute, the cowboy has failed to “mark out” the horse properly and is disqualified.
Throughout the seven-second ride, the cowboy must grasp the rigging (a handhold made of leather and rawhide) with only one hand. Optimum spurring action begins with the rider in control, his heels at the horse’s neck. He then pulls his feet, toes turned outward, to the horse’s withers until the cowboy’s feet are nearly touching the bareback rigging.
A rider is disqualified if he touches his equipment, himself or the animal with his free hand. The rider is judged on his control during the ride and on his spurring technique. The score also is based on the rider’s “exposure” to the strength of the horse. In addition, the horse’s performance accounts for half the potential score.
In barrel racing, the contestant enters the arena at full speed. As they start the pattern, the horse and rider trigger an electronic eye that starts the clock. Then the racer rides a cloverleaf pattern around three barrels positioned in the arena, and sprints back out of the arena, tripping the eye and stopping the clock as she leaves.
The contestant can touch or even move the barrels, but receives a five-second penalty for each barrel that is overturned. With the margin of victory measured in hundredths of seconds, knocking over one barrel may spell disaster for a barrel racing competitor. A barrel racer looks for a horse that is fast, supple and athletic to make those tight turns around the barrels without pausing or stopping.
After the calf is given a head start, horse and rider give chase. The contestant ropes the calf, then dismounts and runs to the animal. After catching and flanking the calf, the cowboy ties any three of the animal’s legs together using a small rope called a “pigging string,” which he carries in his teeth until needed. When the cowboy completes his tie, he throws his hands in the air as a signal to the judge. He then remounts his horse and they take a step or two forward which allows the rope to become slack while the calf remains tied. The run is declared invalid if the calf kicks free within
As with any timed event, a 10-second penalty is added if the calf roper breaks the barrier at the beginning of the run.
Men & Ladies Breakaway
Similar to tie down roping, success depends greatly on the teamwork of the contestant and her horse. The difference is that the ladies do not rope hard and fast. The tail end of the cowgirl’s rope is tied with string to the saddle horn, the loop of the rope must pass over the head of the calf, come tight to the calf and break the rope away from the contestants saddle horn. Once the rope breaks away, the judge drops his flag and a time is given. As in all timed events, a 10-second penalty is added if the contestant breaks the barrier at the beginning of the run.
The vast majority of children participating in the event fall off in less than 8 seconds. Age, height and weight restrictions on participants generally prevent injuries to the sheep, and implements such as spurs are banned from use. In most cases, children are required to wear helmets and parents are asked to sign waivers to protect the rodeo from legal action in that event.
Each rider must begin his ride with his feet over the bronc’s shoulders to give the horse the advantage. A rider who adjusts and synchronizes his spurring action with the animal’s bucking will receive a high score. Other factors that are considered in the scoring are the cowboy’s control throughout the ride, the length of his spurring stroke and how hard the horse bucks.
Model spurring action begins with the rider’s feet far forward on the bronc’s point of shoulder, sweeping to the back of the saddle, or “cantle,” as the horse bucks. The rider then quickly snaps his feet back to the horse’s neck a split second before the animal’s front feet hit the ground. Disqualification results, if, prior to the seven second buzzer, the rider touches the animal, himself or his equipment with his free hand. In addition, a DQ will occur if either foot slips out of a stirrup, if he drops the bronc rein, or if he fails to have his feet in the proper “mark out” position at the beginning of the ride.
After the catch, the steer wrestler must either bring the steer to a stop or change the direction of the animal’s body, before tipping the steer over, or he’s disqualified. The clock stops when the steer is on his side with all four legs pointing the same direction. Many call this the big man’s sport, but there are great Champions in Senior Pro Rodeo who don’t tip the scales at more than 180 pounds, but have the strength and quickness to wrestle in steer in under 4 seconds.
First, the header must race out of the box on horseback (without breaking the barrier), chase down a fast-running steer and rope him around his protected horns, neck or “half-head” (a partial horn-neck catch). Then the header must turn the steer to the left, giving his partner, called heeler, a chance to slip his rope around the steer’s hind feet. The run is completed when the steer is secured and both team ropers’ horses are facing each other on opposite sides of the steer. Team roping is, as the name implies, rodeo’s only true team event.
In rodeo’s only true team event, two ropers, a “header” and a “heeler,” work together to catch a steer. The header is the first cowboy out of the box. He may rope the steer around the head and one horn, around the neck or around both horns, which are specially wrapped for the event. As with all timed events, if the header fails to give the steer a head start, a 10-second penalty is added to the total time.
After making his catch, the header rides to the left, taking the steer behind him. The heeler then moves in and ropes both hind legs. The heeler must have a great sense of timing. His job is to throw his big loop out in front of the steer’s hind legs. Then, when the steer runs through the loop, the heeler must quickly pull the slack out of his rope to make the catch on the hind legs. Catching only one hind leg results in a five-second penalty. If the heeler tosses his loop before the header has changed the direction of the steer and has the animal moving forward, it’s called a “crossfire” and it results in disqualification.
The clock is stopped when the slack has been taken out of both ropes and the contestants are facing each other.
Wild West Buckers
Don’t miss the Wild West Buckers, Saturday night and Sunday performances.
Wild West Buckers is working with the Mini Bareback Riding Series World Championship to bring in a West Coast Series throughout California and Nevada.
These events are for Kids ages 6 to 9 and 10 to 13.
Competing and earning points to have an opportunity to compete in Las Vegas, Nevada during the National Finals Rodeo.